Apps, mobile phones, social networks, streaming… Digital is now everywhere in our lives, all the time… including in children's life, ever younger, sometimes before they are 10 years old. How to make them become aware of their use of digital and new technologies in general, of the environmental and societal weight that it represents… without making them feel guilty!! This book-game answers this challenge: the heroes of this story, built as an escape game, will have multiple opportunities and adventures to access a quantity of data (collection resources, pollution, manufacturing conditions, energy used, relevance of objects, purchase price, etc. ), and then make choices that will lead their adventures in different directions… and different outcomes. It is their discoveries and decisions that will push them forward in the story: in other words, they will be both readers and actors of their adventure!